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	<title>Comments on: Of Rotation, LT and Acceleration</title>
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		<title>By: Unreal Blog &#187; Change the Facts</title>
		<link>http://www.thulasidas.com/2006-11/of-rotation-lt-and-acceleration.htm/comment-page-1#comment-127</link>
		<dc:creator>Unreal Blog &#187; Change the Facts</dc:creator>
		<pubDate>Mon, 23 Feb 2009 11:44:28 +0000</pubDate>
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		<description>[...] true &#8212; just that you straighten the world-line calling it a geodesic and attribute the curvature to space-time [...]</description>
		<content:encoded><![CDATA[<p>[...] true &#8212; just that you straighten the world-line calling it a geodesic and attribute the curvature to space-time [...]</p>
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		<title>By: Unreal Blog &#187; Blog Archive &#187; &#187; The Big Bang Theory</title>
		<link>http://www.thulasidas.com/2006-11/of-rotation-lt-and-acceleration.htm/comment-page-1#comment-44</link>
		<dc:creator>Unreal Blog &#187; Blog Archive &#187; &#187; The Big Bang Theory</dc:creator>
		<pubDate>Tue, 21 Oct 2008 12:10:50 +0000</pubDate>
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		<description>[...] are local or not. Well, that was bit tongue in cheek. I can kind of buy this argument (based on curvature of space-time perhaps becoming significant at large distances), although the non-scientific nature of local-ness [...]</description>
		<content:encoded><![CDATA[<p>[...] are local or not. Well, that was bit tongue in cheek. I can kind of buy this argument (based on curvature of space-time perhaps becoming significant at large distances), although the non-scientific nature of local-ness [...]</p>
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